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Outlaw’s Escape
They found you robbing a bank, luckily you managed to hide. Now it's time to escape!...

(Outlaw’s Escape Game Walkthrough )

Outlaw’s Escape Walkthrough

    You were taking your time robbing a bank. But suddenly you head a sound. They found you. Sherif was outside. What could you do? You took everything you can carry and went back through the hole you dug. It leads to a near by saloon. Thankfully the passage caved in behind you so they weren't able to follow you. But you're still trapped. You need to find a way for you and the money to leave unnoticed.

    • Looking at the piano side of the room:

      • Look closer at the poster.

      • Take the dart.

      • Note the reward price. It's in weird symbols. You'll need that later.

      • Go back.

      • Move the stool under the bull head.

      • Take the wire hanging from the horn.

      • Look closer at the top of the piano.

      • Open the top.

      • Take the lasso.

      • Go back.

      • You can look at the piano keys, but you don't know the combination yet.

      • Turn to the right.

    • Looking at the back window:

      • Look through the window. There is your means of escape!

      • You'll need to bring the horse closer.

      • Go back.

      • Look at the stove. Open the top.

      • Take the knife.

      • Look through the window again.

      • Use the knife to release the horse.

      • Use lasso to bring the horse closer.

      • But you have to do more things to get ready. You can't escape just yet.

      • Go back once again. Take the rope hanging on the wall.

      • Combine rope and the money, look through the window once again.

      • Use that carry on money on the horse. Your cash can now go with you.

      • Go back.

      • Turn right.

    • Looking at the bar:

      • Take the saddle.

      • Look at the cash register. Hm... you'll need to enter a price to open it. Maybe the reward money?

      • Take closer look at the dart board.

      • Throw the dart in the middle.

      • The board moves and reveals a secret compartment.

      • Take the razor from that compartment.

      • Go back and turn left.

    • Looking at the back window:

      • Look through the window.

      • Put the saddle on the horse.

      • Turn back and right two times.

    • Looking at the door:

      • Take a closer look at the telegraph.

      • The wire is cut, and you'll need to fix it.

      • You have a piece of wire, but the insolation has to be removed before it can be used.

      • Use razor on the wire.

      • Fix the cut wire going to the telegraph with it.

      • The telegraph prints out a code... Look at it carefully. It's related to piano keys.

      • Go back.

      • Take a look a the table.

      • Hmmm... That might remind you of the wanter poster.

      • Let's remember. The symbols and colors went like this: Head (Black), Gun (Black), Fist (Blue), Gun (White), Flame (Red).

      • That refers to the counts of the tokens on the table:

      • That equates to: 84,665.

      • Take the cigar from the table as well.

      • Go back and turn left.

    • Looking at the bar:

      • Look at cash register. Enter the code you found just now: 84,665.

      • It opens up!

      • Take the stick of dynamite.

      • Go back.

      • Turn twice to the right.

    • Looking at the piano side of the room:

      • Take a close look at the piano keys.

      • You need to enter the code.

      • In order to solve it you need to remember the code from the piece of paper from telegraph.

      • The the dot corresponds to a white key to press, and the underscores to black keys which surround the white.

      • The order you need to press them:

      • The keys move and reveal an item behind them.

      • Grab the bullets.

      • Load the gun with bullets.

      • Move back and turn right two times.

    • Looking at the bar:

      • Shoot the middle bottle.

      • The fuse for the dynamite falls out.

      • Combine fuse and the dynamite.

      • Prepare to light the dynamite with the cigar.

      • Turn to the right.

    • Looking at the door:

      • Throw the dynamite through the window!

    • That's it. Thanks for playing!

 
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